While you can manually adjust each hit’s velocity on an arbitrary basis, this can be time consuming and won’t be truly random. One simple way to add movement to your drums is with velocity randomisation. Introducing randomisation to your drums can add vibe and character that would otherwise be missing, and in this article we’ll explain some creative ways of doing it.īefore you start reading, check out this free snippet taken from Eelke Kleijn’s Track from Scratch course, in which the DJ and producer shows how he uses Cubase’s randomize quantize feature to create unique interactions between his drum layers. Many DAWs, samplers and hardware instruments now have functionality that is designed to add some randomisation to patterns in order to make them feel more human. Over the years though, producers came to miss the character and groove that is inherent in performed music rather than sequenced music.įast forward 40 years, and technology has gone full circle. The ability to program patterns and rhythms that would remain in perfect time was a huge breakthrough for many artists, and music as a whole. When early electronic instruments and drum machines such as the Roland TB-303 and TR-808 were introduced, they were all the rage. If you believe your post or comment was removed in error, check the rules and include a link in a polite message to the moderators.Leaving things to chance can be an excellent way of injecting life into your drum layers Search the subreddit and resources before making a post. If you're new to pr oducing, read the Newbie FAQ. Mods will not look at the content of the post before the removal. Threads that do not conform will be removed without notice. The purpose of your post must be clear by reading your title.Violations of this rule will result in a 1-day ban. Questions that don't warrant a thread go in the "There Are No Stupid Questions" Thread. Collab calls should go in the Collaboration Thread. All products/services should go in the Marketplace Thread. All postings of your own music (thread or comment) for any reason should go in the Feedback thread.
0 Comments
Leave a Reply. |